How I Lead

I'm a hands-on leader who prioritizes joy. I set the vision, hold the craft bar, and stay in the work: sketching, writing, giving design feedback, sitting in the messy middle with my team. I've built design and research functions from zero more than once, so I know how to make something out of ambiguity and bring people along while I do it.

Here's what that means to me:

I build the thing that isn't there yet

Give me an amorphous mandate and a team that doesn't have a shape yet, and I'm happy. At Favor I was the second design hire and built the design and research function from scratch. At Indeed I built End-to-End Experiences, an internal design consultancy that took on the cross-org problems nobody owned. I love messy problems and undefined spaces.

"She took on a team of high-performing UX talent with an ambitious and highly-visible objective, helped to grow the team further, listened to a wide range of stakeholders, and wrangled the focus for the team going forward. She did this with grace, openness, and good humor." - Becca G., UX Manager, Indeed

I make conversations happen

Half of strategy is getting the right people in a room and keeping the conversation honest. I push for the stakeholder interviews, the workshops, the hard alignment conversations. I can keep a conversation focused on what really matters.

"Meg makes people talk. She has pushed for stakeholder interviews, discussions, and workshops, which has unblocked cross-leadership conversations and unlocked value in articulating our vision. She has a keen ability to defuse or redirect if conversations get heated." - Robert R., Sr. Project Manager, Indeed

I lead from inside the work

I shape the problem, then I'm in it with the team: writing briefs, running the workshop, growing designers, sketching next to everyone else.

"She's both a program manager and design director who shapes problems so a wide range of contributors are all working toward a common goal with clarity and momentum. She's giving design feedback, growing designers, and even writing and sketching alongside us. Simply put: she's everywhere and we're all better for it." - Laura S., Lead Designer, Indeed.

I take care of people

I've led through layoffs, reorgs, and scope changes that could have gutted a team's morale. I hold space, answer the questions, and keep the work moving without pretending everything is fine. Culture is a design problem, and I treat it like one.

"Meg, thanks for continuing to be the heartbeat of this team. You have created a culture that oozes with intentionality, strategic chops, and honesty."

Laura C., Lead UX Researcher, Indeed

"Meg is The Actual Best™. Cannot stress this enough. The best. Perfect manager. Wonderful human. S-tier. Wizard Class. A++++ would be managed by again." - Ryan G., Principal Product Designer, Favor

Build the thing, do the work, bring the people. But above all, have fun doing it.

Fun is core to how I create an environment where people feel comfortable being candid. I build silly, gif-heavy teams so that when we sit down and get serious about the critique, everyone knows it's us versus the work, never us vs. each other.

A group of six people wearing colorful dinosaur and dragon costumes, posing in front of a whiteboard that reads 'Meteor Protection Prototype V2.4'. The whiteboard also features drawings of the Earth, a meteor, a flaming object, and a smartphone with a red 'STOP' sign, with labels like 'Primary CTA' and 'Stopocalypse'.
People seated in front of a large screen displaying a welcome message for Austin Design Week 2019, with social media handles and hashtags. The scene is indoors with large windows showing an outdoor balcony.
Group of diverse people posing together in front of a wall with white 3D letters that say 'We help people get jobs.' The group is smiling and pointing at the sign, with some standing and others sitting around a wooden table.
A group of people enjoying a meal together at a restaurant, smiling at the camera, with glasses and bottles on the table.
A woman appears to be leading a virtual meeting, smiling and gesturing with her hand, with multiple participants visible in the screen share at the top and within a floating bubble of her pointing hand. The room behind her has framed artwork and a bookshelf with plants.
Group of seven people smiling and making funny faces in front of a patterned background with the word FAVIR and a fish design.