Product Design & UX Leadership

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I define product futures, create experiences people love, & build the teams that deliver them.

Currently Assistant Professor at Carnegie Mellon University’s Human-Computer Interaction Institute (School of Computer Science). Formerly Sr. Director of UX at Indeed & Head of Product Design & Research at Favor.

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Indeed

2021 – 2025

I led a global group of over 100 UX designers & researchers (group directors, managers, and ICs) working to help people get jobs. The group I led contained our global UX Research & Content Design functions as well as a specialized design team called End-to-End Experiences. This small, cross-functional team operated as an internal design and product strategy consultancy within the broader R&D organization, addressing critical issues that spanned across product teams at Indeed and providing support to senior leadership in executing strategic initiatives.

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Favor

2017 – 2021

Led a team of 5 product designers and 2 researchers responsible for every aspect of Product Design at Favor, from guiding our product team to build the right thing by discovering user needs down to pixel-perfect execution of outstanding interfaces for our mobile, desktop, web, and internal applications.

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Dropbox

2015 - 2017

As a core member of Dropbox’s Customer Experience team and one of the team’s first service and tool designers, I worked with engineers to craft the original experience of the dropbox.com/support website for Dropbox Business members, including experience flow and content design. I later designed self-service, automations, and help experiences as the service owner for Dropbox Basic, Dropbox’s largest user base.

 
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Austin Design Week

2019 & 2020

I’ve twice led teams to be chosen to present about designing for the on-demand experience and designing to serve your community in times of crisis at Austin Design Week.

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ACM SIGCHI

2017

In this published academic work from grad school, I led a team of 4 other students in researching and creating an award-winning prototype called Robin, a conversational UI for cognitive disabilities.

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The Mentoring Partnership

2016 - 2017

I led a team of 4 as we explored how we could change the landscape of Youth Mentorship through designing an e-learning mobile platform that helped adults with existing relationships with youths learn the skills to be great mentors.

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